﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Boredomistan: Galactic Civilizations 2</title><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><description>I spend two weeks playing Galactic Civilizations 2, and then another week reviewing it.</description><ttl>60</ttl><item><title>An anonymous comment</title><description>hj;k;kjh;kjkllgj</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20091021172234</guid><pubDate>Wed, 21 Oct 2009 06:22:34 GMT</pubDate></item><item><title>Comment from WiseGuy</title><description>How ridiculously pointless and purpose-defeating. Besides, BrettspielWelt has been around for ages, although i guess a lot of the games don't have the best interface and you do have to know a bit of German here and there... and get used to the Germans shouting "SCHNELL!" at you all the time.</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20070925003910</guid><pubDate>Mon, 24 Sep 2007 14:39:10 GMT</pubDate></item><item><title>Comment from silpheed</title><description>Live... humans? Table? Must be new from Japan.

You'll be pleased to know that Carcassonne has been ported (if ported is the right word) to the Xbox 360. Now with 30% more explosions!</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20070919120102</guid><pubDate>Wed, 19 Sep 2007 02:01:02 GMT</pubDate></item><item><title>Comment from WiseGuy</title><description>Way to take all the fun out of Star Control ;)

Here's what i've been playing recently:
Funkenschlag (Power Grid) - Benelux/Central Europe
Notre Dame
Cash 'n Guns (I'm told in Yankee land the guns have to be bright orange, you know, just in case the LAPD break down your door and see you brandishing a piece of foam and shoot you in the face)
Australia (The game. By Germans. Featuring no Tasmania. I always go the black player and seem to have a hard time...)
6 Nimmt! (Take 6, aka Category 5)
and of course, good old Carcassonne

I'm glad my gaming habits have moved more in the direction of sitting round a table for a few hours face to face with live humans, rather than sitting at my computer for a few weeks to the detriment of all else... I just know if i started playing this GalCiv i might as well quit uni and say goodbye to my life. I bet it's worse than WoW...</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20070919035520</guid><pubDate>Tue, 18 Sep 2007 17:55:20 GMT</pubDate></item><item><title>Comment from Mat</title><description>I am inclined to agree with invig. Years of playing Civ type games and studying history in my spare time have led me to the conclusion that economy is more important than military power. In the early game its better to build an industrial/economic base as fast as you possibly can while attempting to gobble up all nearby,  accessible and above all defensible territory than it is to expand like crazy leaving a string of dirt poor, inefficient, and inaccessible colonies that are impossible to defend. I mean grab it if you can but you really don't need to dump a settler on that tiny mountainous island in the far north of the map. 
Better by far to concentrate on moderate expansion while creating two or three super efficient cities, concentrating on their growth. This gets the population-production-income-culture-tech synergy going and allows you to pump out settlers every other turn (meaning that you can gobble yourself a nice buffer zone).  Once this is done, connect those towns with roads, improve the hell out of your territory, build a lot of cheap defensive units and build lots and lots of cavalry to put out fires. By this point you will be producing faster than the AI possibly can, you will have bigger, happier and more cultural cities and you should be knocking over tech at a rate of knots. Then find a small neighbour and bully them mercilessly until they snap…
This approach has downsides (Some AI likes to rush early in the game), but a tight, efficient territory is easier to defend and manage than a sprawling empire. Otherwise you end up like the Crusader Kings of Jerusalem, king of a territory 10 times longer than it is wide, reliant on a tiny military and surrounded by hostile powers. Or like the emperors of Byzantium, fighting a thousand year holding action over a constantly shrinking territory while watching your economy and manpower implode.
Anyway, this is based on waaaay too much Civ II - III, Hearts of Iron and Crusader Kings play, I'm aware that Galciv is different in that production and tech are faster, military and social production are separate and units move a lot further but I still think you over expanded here. My new computer is coming this week and I have this sitting on my desk ready, so thanks for the write up!</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20070917150102</guid><pubDate>Mon, 17 Sep 2007 05:01:02 GMT</pubDate></item><item><title>Comment from Cal</title><description>Great write up.  I guess I had better get some work done now!</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20070917115343</guid><pubDate>Mon, 17 Sep 2007 01:53:43 GMT</pubDate></item><item><title>Comment from invig</title><description>For a more constructive comment: I wonder if the economic boom might not have been your lucky break, and whether your lack of military would otherwise have screwed you just as you were trying to defend your first gains. Seems like the game might have gone on a lot longer if so...</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20070916194334</guid><pubDate>Sun, 16 Sep 2007 09:43:34 GMT</pubDate></item><item><title>Comment from invig</title><description>Dude! That was awesome! Reminds me of why I used to play games...</description><link>http://www.boredomistan.com/2007/september/galactic_civilizations_2</link><guid isPermaLink="true">http://www.boredomistan.com/2007/september/galactic_civilizations_2/#c20070915131839</guid><pubDate>Sat, 15 Sep 2007 03:18:39 GMT</pubDate></item></channel></rss>